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Irrlicht 8bit chara problem

GAHHH

   1  
   2  #include <iostream>
   3  #include <cstring>
   4  #include <irrlicht.h>
   5  
   6  using namespace irr;
   7  using namespace video;
   8  using namespace gui;
   9  using namespace core;
  10  using namespace std;
  11  
  12  #pragma comment(lib, "Irrlicht.lib")
  13  
  14  //---------START ENEMY CLASS-----------------//
  15  class cEnemy {
  16  	int iHealth, iDamage;
  17  	float fPosX, fPosY;
  18  	char sImage[64];
  19  public:
  20  	void set_Health(int,int);
  21  	void set_Damage(int);
  22  	void startingPos(float,float);
  23  	void sImgMonster(char[64]);
  24  
  25  };
  26  
  27  void cEnemy::set_Health(int hp,int handi)
  28  {
  29  	iHealth = (hp * handi);
  30  	return;
  31  }
  32  
  33  void cEnemy::set_Damage(int dmg)
  34  {
  35  	iDamage = dmg;
  36  	return;
  37  }
  38  
  39  void cEnemy::startingPos(float xPos,float yPos)
  40  {
  41  	fPosX = xPos;
  42  	fPosY = yPos;
  43  	return;
  44  }
  45  
  46  void cEnemy::sImgMonster(char path[64])
  47  {
  48  	sImage[64] = path[64];
  49  	return;
  50  }
  51  //---------END ENEMY CLASS-----------------//
  52  
  53  //---------START PLAYER CLASS-----------------//
  54  class cPlayer {
  55  	int iHealth, iDamage;
  56  	float fPosX, fPosY;
  57  	
  58  public:
  59  	void set_Health(int,int);
  60  	void set_Damage(int);
  61  	void startingPos(float,float);
  62  	void sImg(char[8]);	
  63  	char sImage[8];
  64  	
  65  };
  66  
  67  void cPlayer::set_Health(int hp,int handi)
  68  {
  69  	iHealth = (hp * handi);
  70  	return;
  71  }
  72  
  73  void cPlayer::set_Damage(int dmg)
  74  {
  75  	iDamage = dmg;
  76  }
  77  
  78  void cPlayer::startingPos(float xPos,float yPos)
  79  {
  80  	fPosX = xPos;
  81  	fPosY = yPos;
  82  }
  83  
  84  void cPlayer::sImg(char path[8])
  85  {
  86  	sImage[8] = path[8];
  87  }
  88  //---------END PLAYER CLASS-----------------//
  89  
  90  
  91  int main()
  92  {
  93  	cout << "Welcome to Space Invaders! A clone made by Bryan Abrams!"
  94  		 << "There are only 6 ships, mainly because I'm lazy, so deal"
  95  		 << "with it for now, once you are ready press any key and get"
  96  		 << "ready to play!" << endl;
  97  	system("PAUSE");
  98  
  99  	//class variables stuff
 100  	
 101  	cPlayer player1;
 102  	cEnemy ship1, ship2, ship3, ship4, ship5, ship6;
 103  
 104  	player1.set_Health(100,1);
 105  	player1.set_Damage(10);
 106  	player1.sImg("shp.bmp");
 107  	player1.startingPos(400,500);
 108  	
 109  
 110  	IrrlichtDevice *device = createDevice(EDT_OPENGL,dimension2d<s32>(800, 600));
 111  
 112  	if (device == 0)
 113  		return 1;
 114  
 115  	device->setWindowCaption(L"Space Invaders!");
 116  
 117  	IVideoDriver* driver = device->getVideoDriver();
 118  
 119  	IGUIFont* font = device->getGUIEnvironment()->getFont("fonthaettenschweiler.bmp");
 120  
 121  	driver->beginScene(true, true, SColor(0,0,0,0));
 122  
 123  	ITexture* images = driver->getTexture( player1.sImage );
 124  	driver->makeColorKeyTexture(images, SColor(255,255,255,255));
 125  	driver->draw2DImage(images,core::position2d<s32>(400,500));
 126  	
 127  
 128  	while(device->run() && driver)
 129  	{
 130  		if (device->isWindowActive())
 131  		{
 132  			u32 time = device->getTimer()->getTime();
 133  
 134  			// draw some text
 135  			if (font)
 136  				font->draw(L"Welcome to Space Invaders!",rect<s32>(0,0,300,50),SColor(255,255,255,255));
 137  
 138  			driver->endScene();
 139  		}
 140  	}
 141  
 142  	device->drop();
 143  	return 0;
 144  }
 145  
 146  
 147  
 148  

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