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Image Rotate with CANVAS (See related posts)

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
	"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">

<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="fr" lang="fr">
<head>
	<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
	<title>rotate()</title>
	
	<style type="text/css" media="screen">
	img, canvas { border: 1px solid black; }
	</style>


<script type="text/javascript">

function rotate(p_deg) {
	if(document.getElementById('canvas')) {
		/*
		Ok!: Firefox 2, Safari 3, Opera 9.5b2
		No: Opera 9.27
		*/
		var image = document.getElementById('image');
		var canvas = document.getElementById('canvas');
		var canvasContext = canvas.getContext('2d');
		
		switch(p_deg) {
			default :
			case 0 :
				canvas.setAttribute('width', image.width);
				canvas.setAttribute('height', image.height);
				canvasContext.rotate(p_deg * Math.PI / 180);
				canvasContext.drawImage(image, 0, 0);
				break;
			case 90 :
				canvas.setAttribute('width', image.height);
				canvas.setAttribute('height', image.width);
				canvasContext.rotate(p_deg * Math.PI / 180);
				canvasContext.drawImage(image, 0, -image.height);
				break;
			case 180 :
				canvas.setAttribute('width', image.width);
				canvas.setAttribute('height', image.height);
				canvasContext.rotate(p_deg * Math.PI / 180);
				canvasContext.drawImage(image, -image.width, -image.height);
				break;
			case 270 :
			case -90 :
				canvas.setAttribute('width', image.height);
				canvas.setAttribute('height', image.width);
				canvasContext.rotate(p_deg * Math.PI / 180);
				canvasContext.drawImage(image, -image.width, 0);
				break;
		};
		
	} else {
		/*
		Ok!: MSIE 6 et 7
		*/
		var image = document.getElementById('image');
		switch(p_deg) {
			default :
			case 0 :
				image.style.filter = 'progid:DXImageTransform.Microsoft.BasicImage(rotation=0)';
				break;
			case 90 :
				image.style.filter = 'progid:DXImageTransform.Microsoft.BasicImage(rotation=1)';
				break;
			case 180 :
				image.style.filter = 'progid:DXImageTransform.Microsoft.BasicImage(rotation=2)';
				break;
			case 270 :
			case -90 :
				image.style.filter = 'progid:DXImageTransform.Microsoft.BasicImage(rotation=3)';
				break;
		};
		
	};
};


window.onload = function() {
	var image = document.getElementById('image');
	var canvas = document.getElementById('canvas');
	if(canvas.getContext) {
		image.style.visibility = 'hidden';
		image.style.position = 'absolute';
	} else {
		canvas.parentNode.removeChild(canvas);
	};
	
	rotate(0);
};

</script>

</head>

<body>


<p>
	rotate:
	<input type="button" value="" onclick="rotate(0);" />
	<input type="button" value="90°" onclick="rotate(90);" />
	<input type="button" value="180°" onclick="rotate(180);" />
	<input type="button" value="-90°" onclick="rotate(-90);" />
</p>


<p>
	<img id="image" src="http://www.google.com/intl/en_ALL/images/logo.gif" alt="" />
	<canvas id="canvas"></canvas>
</p>


</body>
</html>


Source: AB-D.fr - Effectuer une rotation d'image en CSS ( rotate balise canvas HTML5 )

Comments on this post

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