This class allows javascript functions to be overloaded.
[UPDATED CODE AND HELP CAN BE FOUND HERE]
Usage:
myFunction = new Overloader; myFunction.overload(function(x){ document.write("Receives: NUMBER<br />"); }, Number); myFunction.overload(function(x){ document.write("Receives: STRING<br />"); }, String); myFunction.overload(function(x,y){ document.write("Receives: FUNCTION, NUMBER<br />"); }, Function, Number); myFunction.overload(function(x,y){ document.write("Receives: NUMBER, STRING<br />"); }, Number, String); //test... myFunction(function(){}, 123); //function + number version myFunction(123); //number version myFunction("ABC"); //string version myFunction(123, "ABC"); //number + string version myFunction({}); /*There's no Object version, so the function will choose the one that has more arguments in common and if there isnt a "best match", it will use the first function that was overloaded...*/
Here's the code
//+ Jonas Raoni Soares Silva //@ http://jsfromhell.com/classes/overloader [v1.0] Overloader = function(){ //v1.0 var f = function(args){ var i, h = "#"; for(i in args = [].slice.call(arguments)) h += args[i].constructor; if(!(h = f._methods[h])){ var x, j, k, m = -1; for(i in f._methods){ for(j in args.length > (k = 0, x = f._methods[i][1]).length ? x : args) (args[j] instanceof x[j] || args[j].constructor == x[j]) && ++k; k > m && (h = f._methods[i], m = k); } } return h ? h[0].apply(f, args) : undefined; }; f._methods = {}; f.overload = function(f, args){ this._methods["#" + (args = [].slice.call(arguments, 1)).join("")] = [f, args]; }; f.unoverload = function(args){ return delete this._methods["#" + [].slice.call(arguments).join("")]; }; return f; };