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Draw round corner rectangle

        public void DrawRoundRect(Graphics g, Pen p, float X, float Y, float width, float height, float radius)
        {
            GraphicsPath gp = new GraphicsPath();

            gp.AddLine(X + radius, Y, X + width - (radius * 2), Y);
            gp.AddArc(X + width - (radius * 2), Y, radius * 2, radius * 2, 270, 90);
            gp.AddLine(X + width, Y + radius, X + width, Y + height - (radius * 2));
            gp.AddArc(X + width - (radius * 2), Y + height - (radius * 2), radius * 2, radius * 2, 0, 90);
            gp.AddLine(X + width - (radius * 2), Y + height, X + radius, Y + height);
            gp.AddArc(X, Y + height - (radius * 2), radius * 2, radius * 2, 90, 90);
            gp.AddLine(X, Y + height - (radius * 2), X, Y + radius);
            gp.AddArc(X, Y, radius * 2, radius * 2, 180, 90);
            gp.CloseFigure();

            g.DrawPath(p, gp);
            gp.Dispose();
        }

Random rectangle demo

A good short demo for pys60.
# random rectangle
# modify from http://mtg.lcc.gatech.edu/class/rectangles.py

from appuifw import *
import e32
from random import randrange

running = 1
def quit():
	global running
	running = 0
app.exit_key_handler = quit

app.screen = 'large'
app.body = canvas = Canvas()
res_x, res_y = canvas.size

while running:
	x1 = randrange(res_x)
	x2 = randrange(x1, res_x)
	y1 = randrange(res_y)
	y2 = randrange(y1, res_y)
	color = randrange(0xffffff)
	canvas.rectangle((x1, y1, x2, y2), fill=color)
	e32.ao_yield()

all-corners function

    all-corners: func [
       {Returns all corners of the rectangle
        given the upper-left and lower-right corners.}
       ul [pair!] "The upper-left corner of the rectangle"
       lr [pair!] "The bottom-right corner of the rectangle"
       /local result
    ][
        result: make block! 4
        repend result [
            ul
            to-pair compose [(first ul) (second lr)]  ;ur
            to-pair compose [(first lr) (second ul)]  ;ll
            lr
        ]
        return result
    ]
    ; example: all-corners 0x0 10x10

Graphical Plotter //Javascript Class



[UPDATED CODE AND HELP CAN BE FOUND HERE]



An unuseful thing to draw using javascript, it's slow as hell :)

//+ Jonas Raoni Soares Silva
//@ http://jsfromhell.com/dhtml/graphical-plotter [v1.0]

Canvas = function(){
	var o = this;
	( o.penPos = { x: 0, y: 0 }, o.pixelSize = 10, o.pen = { style: "solid", size: 1, color: "#000" }, o.brush = { style: "solid", color: "#000" } );
};
with( { p: Canvas.prototype } ){
	p.pixel = function( x, y, color ) {
		var o = this, s = document.body.appendChild( document.createElement( "div" ) ).style;
		return ( s.position = "absolute", s.width = ( o.pen.size * o.pixelSize ) + "px", s.height = ( o.pen.size * o.pixelSize ) + "px", s.fontSize = "1px", s.left = ( x * o.pixelSize ) + "px", s.top = ( y * o.pixelSize ) + "px", s.backgroundColor = color || o.pen.color, o );
	};
	p.line = function( x1, y1, x2, y2 ){
		if( Math.abs( x1 - x2 ) < Math.abs( y1 - y2 ) )
			for( y = Math.min( y1, y2 ) - 1, x = Math.max( y1, y2 ); ++y <= x; canvas.pixel( ( y * ( x1 - x2 ) - x1 * y2 + y1 * x2 ) / ( y1 - y2 ), y ) );
		else
			for( x = Math.min( x1, x2 ) - 1, y = Math.max( x1, x2 ); ++x <= y; canvas.pixel( x, ( x * ( y1 - y2 ) - y1 * x2 + x1 * y2 ) / ( x1 - x2 ) ) );
		return this;
	};
	p.arc = function( x, y, raio, startAngle, degrees ) {
		for( degrees += startAngle; degrees --> startAngle; this.pixel( Math.cos( degrees * Math.PI / 180 ) * raio + x, Math.sin( degrees * Math.PI / 180 ) * raio + y ) ); return this;
	};
	p.rectangle = function( x, y, width, height, rotation ){
		return this.moveTo( x, y ).lineBy( 0, height ).lineBy( width, 0 ).lineBy( 0, -height ).lineBy( -width, 0 );
	};
	p.moveTo = function( x, y ){ var o = this; return ( o.penPos.x = x, o.penPos.y = y, o ); };
	p.moveBy = function( x, y ){ var o = this; return o.moveTo( o.penPos.x + x, o.penPos.y + y ); };
	p.lineTo = function( x, y ){ var o = this; return o.line( o.penPos.x, o.penPos.y, x, y ).moveTo( x, y ); };
	p.lineBy = function( x, y ){ var o = this; return o.lineTo( o.penPos.x + x, o.penPos.y + y ); };
	p.curveTo = function( cx, cy, x, y ){};
	p.polyBezier = function( points ){};
	p.path = function( points ){};
}



Example:

canvas = new Canvas;

canvas.pen.color = "#f00";
canvas.rectangle( 30, 20, 20, 20 );
canvas.pen.color = "#080";
canvas.rectangle( 35, 25, 10, 10 );
canvas.pen.color = "#008";
canvas.arc( 50, 30, 10, 180, 270 );
canvas.arc( 30, 30, 10, 0, 270 );
canvas.pen.color = "#ff0";
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