Resize image with .NET
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.IO;
public static byte[] ResizeImageFile(byte[] imageFile, int targetSize) { Image original = Image.FromStream(new MemoryStream(imageFile)); int targetH, targetW; if (original.Height > original.Width) { targetH = targetSize; targetW = (int)(original.Width * ((float)targetSize / (float)original.Height)); } else { targetW = targetSize; targetH = (int)(original.Height * ((float)targetSize / (float)original.Width)); } Image imgPhoto = Image.FromStream(new MemoryStream(imageFile)); // Create a new blank canvas. The resized image will be drawn on this canvas. Bitmap bmPhoto = new Bitmap(targetW, targetH, PixelFormat.Format24bppRgb); bmPhoto.SetResolution(72, 72); Graphics grPhoto = Graphics.FromImage(bmPhoto); grPhoto.SmoothingMode = SmoothingMode.AntiAlias; grPhoto.InterpolationMode = InterpolationMode.HighQualityBicubic; grPhoto.PixelOffsetMode = PixelOffsetMode.HighQuality; grPhoto.DrawImage(imgPhoto, new Rectangle(0, 0, targetW, targetH), 0, 0, original.Width, original.Height, GraphicsUnit.Pixel); // Save out to memory and then to a file. We dispose of all objects to make sure the files don't stay locked. MemoryStream mm = new MemoryStream(); bmPhoto.Save(mm, System.Drawing.Imaging.ImageFormat.Jpeg); original.Dispose(); imgPhoto.Dispose(); bmPhoto.Dispose(); grPhoto.Dispose(); return mm.GetBuffer(); }