the function gives the point where 2 lines intersect
float[] checkIntersection(float lineAx1,float lineAy1,float lineAx2,float lineAy2,float lineBx1,float lineBy1,float lineBx2,float lineBy2){
float aM, bM, aB, bB, isX=0, isY=0;
if((lineAx2-lineAx1)==0){
isX=lineAx1;
bM=(lineBy2-lineBy1)/(lineBx2-lineBx1);
bB=lineBy2-bM*lineBx2;
isY=bM*isX+bB;
}
else if((lineBx2-lineBx1)==0){
isX=lineBx1;
aM=(lineAy2-lineAy1)/(lineAx2-lineAx1);
aB=lineAy2-aM*lineAx2;
isY=aM*isX+aB;
}
else{
aM=(lineAy2-lineAy1)/(lineAx2-lineAx1);
bM=(lineBy2-lineBy1)/(lineBx2-lineBx1);
aB=lineAy2-aM*lineAx2;
bB=lineBy2-bM*lineBx2;
isX=max(((bB-aB)/(aM-bM)),0);
isY=aM*isX+aB;
}
float[] r={
isX,isY };
return r;
}