Display FPS in Flash Movie
_root.createEmptyMovieClip("movFrameRate",100); _root.movFrameRate.onEnterFrame = function() { this.t = getTimer(); this.frameRate = Math.round(1000 / (this.t - this.o)); //trace(this.frameRate); this.o = this.t; }
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_root.createEmptyMovieClip("movFrameRate",100); _root.movFrameRate.onEnterFrame = function() { this.t = getTimer(); this.frameRate = Math.round(1000 / (this.t - this.o)); //trace(this.frameRate); this.o = this.t; }
// Usage // sets _root.yourMC fps to 100 playing forward, but none of the child mcs, that will stop on the last frame // _root.yourMC.engineTune(100) // sets _root.yourMC fps to 20 playing forward, including the child mcs // _root.yourMC.engineTune(20, true) // sets _root.yourMC fps to 50 playing backward if the currentframe is greater than 20, without altering the child mcs // _root.yourMC.engineTune(50, false, "down", 20) MovieClip.prototype.engineTune = function(fps, inherit, dir, endF) { var intv, mc, d, end; intv = 1000/fps; d = (dir == "down") ? -1 : 1; if (!endF) end = (dir == "down") ? 1 : this._totalframes; clearInterval(this.tuneUpID); this.tuneUpID = setInterval(fineTune, intv, this, d, this._currentframe, end); if (inherit) { for (var i in this) { if (typeof (this[i]) == "movieclip") { clearInterval(this[i].tuneUpID); this[i].tuneUpID = setInterval(fineTune, intv, this[i], d, this[i]._currentframe, end); } } } function fineTune(mc, d, sf, end) { _if = (sf<end) ? mc._currentframe < end : mc._currentframe > end if (_if) { mc.gotoAndStop(mc._currentframe+d); } else { clearInterval(mc.tuneUpID); } } };